-
- Downloads
[switch] Leave TextInput running
Text mode is on by default. Calling SDL_StartTextInput() will start the virual keyboard, but does not allow for a default value. Calling it as well as switch_start_text_input() will start the keyboard a secound time. We still turn TextInput off on other platforms when it's not needed as it can require additional resources.
Showing
- CMakeLists.txt 0 additions, 5 deletionsCMakeLists.txt
- SourceS/sdl2_to_1_2_backports.cpp 0 additions, 3 deletionsSourceS/sdl2_to_1_2_backports.cpp
- SourceS/sdl2_to_1_2_backports.h 2 additions, 10 deletionsSourceS/sdl2_to_1_2_backports.h
- SourceX/DiabloUI/diabloui.cpp 18 additions, 6 deletionsSourceX/DiabloUI/diabloui.cpp
- SourceX/DiabloUI/diabloui.h 1 addition, 0 deletionsSourceX/DiabloUI/diabloui.h
- SourceX/DiabloUI/dialogs.cpp 0 additions, 5 deletionsSourceX/DiabloUI/dialogs.cpp
- SourceX/controls/menu_controls.cpp 2 additions, 1 deletionSourceX/controls/menu_controls.cpp
Loading
Please register or sign in to comment