- Oct 10, 2020
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Anders Jenbo authored
Fixes #869 This was missed when backporting Switch Keyboard fix in 3ef2228d
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Anders Jenbo authored
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Anders Jenbo authored
- Oct 09, 2020
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Anders Jenbo authored
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Anders Jenbo authored
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Anders Jenbo authored
Text mode is on by default. Calling SDL_StartTextInput() will start the virual keyboard, but does not allow for a default value. Calling it as well as switch_start_text_input() will start the keyboard a secound time. We still turn TextInput off on other platforms when it's not needed as it can require additional resources.
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Anders Jenbo authored
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Anders Jenbo authored
Text mode is on by default. Calling SDL_StartTextInput() will start the virual keyboard, but does not allow for a default value. Calling it as well as switch_start_text_input() will start the keyboard a secound time. We still turn TextInput off on other platforms when it's not needed as it can require additional resources.
- Oct 08, 2020
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gogogogi authored
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Anders Jenbo authored
This partially reverts 4b748904 Thanks to @Orthotope for pointing this out
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Anders Jenbo authored
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Anders Jenbo authored
SDL_threadID was being compared to int and woudl thus always fail, resulting in the application thinking that another thread was trying to shutdown.
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Anders Jenbo authored
This lets us fall back to software scaling for devices that do not support a video mode that matches the given video.
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Colin Pitrat authored
The static bool means there's one copy of the variable per compilation unit using the header. So changing its value in one compilation unit doesn't affect the other compilation units. This is clearly not what is wanted here. Fixing this requires adding a CPP in SourceS. This is the first one there, I hope it's not an issue. The sdl2_to_1_2_backports should only be used with SDL1 so I only include it in the list of sources for SDL1 builds. I'm not familiar with cmake so I hope I don't do anything stupid there!
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Anders Jenbo authored
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Anders Jenbo authored
Fixes #795
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Juliano Leal Goncalves authored
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Juliano Leal Goncalves authored
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mgpat-gm authored
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Anders Jenbo authored
As of 20200730 the latest devkitpro/devkita64 image has been failing to start because of UID issues. https://github.com/devkitPro/docker/issues/9
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Anders Jenbo authored
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rsn8887 authored
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qndel authored
new discord link
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Marcin Konicki authored
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Marcin Konicki authored
* Lazy load ini, this also fixes launching the game on Android
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Marek Majkowski authored
Right now we update heroLevel only on "CreateGame" code. This means you can't enter nightmare/hell game at all - unless you do createGame first. Let's set the heroLevel global variable in both create and join game cases.
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rsn8887 authored
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BDC authored
SFileChunk was not been release.
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Gleb Mazovetskiy authored
I've recently done some massive updates to the buildroot, necessitating some minor changes to the defconfig here. Good news: The buildroot use GCC 5.4 and newer binutils, so it now builds with LTO.
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Gleb Mazovetskiy authored
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Gleb Mazovetskiy authored
The cmake package in debian-stretch has recently been updated: https://packages.debian.org/stretch-backports/cmake This new version of cmake depends on a version of libarchive13 that is only available in stretch-backports-sloppy. To allow libarchive13 to be installed from stretch-backports-sloppy I've added the debian-stretch-sloppy "suite" and changed -t stretch-backports to -t 'stretch-backports*'.
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Yuri Pourre authored
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Alex Sweet authored
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Gleb Mazovetskiy authored
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qndel authored
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gogogogi authored
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Anders Jenbo authored
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Gleb Mazovetskiy authored
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